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Foundations of Game Engine Development, Volume 2: Rendering

This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.


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PRENTICE HALL 1 Ocak 1980 5 Ocak 2017 1 Ocak 2018 Documentation Team 3 Ocak 2017 ADDISON WESLEY Inigo Creations Pusula Yayıncılık; 1. baskı Cengage Learning 4 Ocak 2017 Osman Gürkan Önder Teker 18 Haziran 2018 Kolektif CreateSpace Independent Publishing Platform Independently Published Kodlab Komisyon
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Yazar Foundations of Game Engine Development, Volume 2: Rendering Eric Lengyel

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