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Unity 2020 By Example: A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch, 3rd Edition

Hemen hemen herkes Unity 2020 By Example: A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch, 3rd Edition dahil olmak üzere bilgisayarlarında, mobil cihazlarında veya tabletlerinde PDF biçiminde bir e-kitap açabilir. Unity 2020 By Example: A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch, 3rd Edition kitabını PDF biçiminde kaydetmek, kullanıcı başka bir cihazda açtığında biçimlendirmenin bozulmamasını sağlar. Robert Wells tarafından Unity 2020 By Example: A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch, 3rd Edition bir kitabı PDF'de depolamak size daha yaratıcı bir özgürlük sunar. PDF biçimi HTML5 ile yakından ilişkilidir. PDF'leri ayrıştırmak ve oluşturmak için oldukça fazla web tabanlı yazılım var. Bu, Unity 2020 By Example: A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch, 3rd Edition adlı kitabı cihazınızda özgürce okumanıza olanak tanır. Genellikle bu biçim bir "kağıtsız ofis" ve tasarım durumunda, baskıya hazırlık ve grafik yerleşimlerin baskı evine aktarılması ile ilişkilidir. PDF, 2008'den beri standart olan tek dosyadır. PDF formatında Unity 2020 By Example: A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch, 3rd Edition gibi e-kitap okuma artıları: - standardizasyon ve popülerlik: herhangi bir işletim sistemine sahip herhangi bir cihazda tam olarak oluşturulduğu biçimde açılır; - Aygıt bir işletim sistemiyle birlikte gönderildiyse, format görüntüleyici Adobe Acrobat Reader genellikle bilgisayara önceden yüklenmiştir. Değilse, Adobe Systems geliştirici sitesinden indirilebilir ve tamamen ücretsizdir; - birçok sıkıştırma algoritmasını desteklediğinden, sabit sürücüde az yer kaplar; - güvenlik: kullanıcı dosyası için güvenlik ayarlarını yapılandırabilir, örneğin, yazdırma yasağı, düzenleme yasağı, belgenin orijinalliğini belirlemek için elektronik imzaların kullanılması vb. PDF biçimi ağdaki metin ve grafik bilgilerini depolamak ve iletmek için, örneğin antetli kağıdı baskı endüstrisine aktarmak veya web sitesinde bir anket göndermek için kullanılır. En iyi uygulamaları göstermek için harika: göstermesi kolay, düzenlenmesi zor. Bu, fikri mülkiyet hırsızlığını zorlaştırır. "Kağıtsız ofis" fikirleri, gezegendeki ekoloji hakkında düşünen herkes tarafından bir patlama ile karşılandı. Elektronik kitap okumak için çok uygundur, örneğin Unity 2020 By Example: A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch, 3rd Edition.


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5 Ocak 2017 Pusula Yayıncılık; 1. baskı Önder Teker Cengage Learning CreateSpace Independent Publishing Platform 1 Ocak 2018 Kodlab Komisyon ADDISON WESLEY Independently Published Inigo Creations Osman Gürkan 18 Haziran 2018 3 Ocak 2017 Kolektif 4 Ocak 2017 1 Ocak 1980 Documentation Team PRENTICE HALL
indir okumak internet üzerinden
Yazar Robert Wells
İsbn 10 1800203381
İsbn 13 978-1800203389
Yayın Evi Packt Publishing; 3rd Revised edition
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tarafından gönderildi Unity 2020 By Example: A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch, 3rd Edition 30 Eylül 2020

Learn Unity game development with C# through a series of practical projects ranging from building a simple 2D game to adding AR/VR experiences and machine learning capabilities in a simple yet effective way Key Features Gain a high-level overview of the Unity game engine while building your own games portfolio Discover best practices for implementing game animation, game physics, shaders, and effects Create fully featured apps, including Space shooter and a 2D adventure game, and develop AR/VR experiences and Game AI agents Book Description The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you've quickly got to grips with the fundamentals of Unity game development, you'll create a collection, a twin-stick shooter, and a 2D adventure game. You'll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio. What you will learn Learn the fundamentals of game development, including GameObjects, components, and scenes Develop a variety of games in C# and explore the brand new sprite shaping tool for Unity 3D and 2D games Handle player controls and input functionality for your Unity games Implement AI techniques such as pathfinding, finite state machines, and machine learning using Unity ML-Agents Create virtual and augmented reality games using UnityVR and AR Foundation Explore the cutting-edge features of Unity 2020 and how they can be used to improve your games Who this book is for If you are a game developer or programmer new to Unity and want to get up and running with the game engine in a hands-on way, this book is for you. Unity developers looking to work on practical projects to explore new features in Unity 2020 will find this book useful. A basic understanding of C# programming is required. Table of Contents Exploring the Fundamentals of Unity Creating a Collection Game Creating a Space Shooter Continuing the Space Shooter Game Creating a 2D Adventure Game Continuing the 2D Adventure Completing the 2D Adventure Creating Artificial Intelligence Continuing with Intelligent Enemies Evolving AI using ML-Agents Entering Virtual Reality Completing the VR Game Creating an Augmented Reality Game Using AR Foundation Completing the AR game with the Universal Render Pipeline

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