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Unity 2020 By Example: A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch, 3rd Edition

Elbette bu formattaki Unity 2020 By Example: A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch, 3rd Edition kitabı her şeyden önce açılabilir - Amazon Kindle Paperwhite, çok iyi bir ekrana sahip, ancak oldukça zayıf bir yazılıma sahip, ancak bir jailbreak yaparak ve birkaç ek program yükleyerek hala geliştirilebilecek zayıf bir yazılımdır. Cazip fiyat, iyi pil ömrü, güzel "evrensel" tasarım. Kindle ayrıca MOBI formatını okur, onunla çok yakından ilişkilidir. Bu, sorunsuz bir şekilde okumanıza izin verecektir Ayrıca, 2011 sonbaharında Amazon.com'un, Unity 2020 By Example: A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch, 3rd Edition kitabını Robert Wells yazarından okumak için son derece uygun olan Kindle Format 8 (KF8) için yeni bir format geliştirildiğini duyurduğunu söylemeliyim. Bu biçim MOBI'nin bir gelişimi değildir, aksine Amazon'un açıkça beyan ettiği MOBI ve AZW'ın yerini alır. KF8, HTML5, CSS3, gömülü fontlar, ölçeklenebilir vektör grafikleri ve çok sayıda yeni biçimlendirme yeteneği desteği sunar. KF8 hakkında daha fazla bilgiyi Amazon web sitesinin ilgili sayfasında bulabilirsiniz. Robert Wells - Unity 2020 By Example: A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch, 3rd Edition Kindle formatının öncüsü olan AZW'da Unity 2020 By Example: A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch, 3rd Edition gibi kitaplar yalnızca Amazon Kindle'da ve Amazon tarafından dağıtılan Unity 2020 By Example: A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch, 3rd Edition gibi dosyaları okumak için özel bir programla donatılmış bilgisayarlarda okunabilir. Daha önce de söylediğim gibi, MOBI ve AZW için neredeyse hiç olasılık yok. Amazon yavaş yavaş yeni bir özel biçime (Kindle Format 8 (KF8)) geçiyor. Bu arada KF8, MOBI / AZW ile sınırlı geriye dönük uyumluluğa sahip olacak, ancak MOBI'nin kendisi artık gelişmeyecek. “Ne yazık ki” demiyorum çünkü MOBI'de özel bir şey yoktu. Ancak, aslında elektronik kitap okumak için keskinleştirilmiş ilk format olduğunu unutmayın. Ama - burada “ne yazık ki” demeye değer - büyük olasılıkla, onu bunun için hatırlamayacaklar. Sanırım yaklaşık beş yıl içinde MOBI'yi unutacaklar.


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Documentation Team Önder Teker 5 Ocak 2017 Osman Gürkan CreateSpace Independent Publishing Platform 1 Ocak 1980 Independently Published Inigo Creations 3 Ocak 2017 PRENTICE HALL 4 Ocak 2017 18 Haziran 2018 Pusula Yayıncılık; 1. baskı ADDISON WESLEY Kodlab Komisyon Kolektif Cengage Learning 1 Ocak 2018
indir okumak internet üzerinden
Yazar Robert Wells
İsbn 10 1800203381
İsbn 13 978-1800203389
Yayın Evi Packt Publishing; 3rd Revised edition
Dil İngilizce
tarafından gönderildi Unity 2020 By Example: A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch, 3rd Edition 30 Eylül 2020

Learn Unity game development with C# through a series of practical projects ranging from building a simple 2D game to adding AR/VR experiences and machine learning capabilities in a simple yet effective way Key Features Gain a high-level overview of the Unity game engine while building your own games portfolio Discover best practices for implementing game animation, game physics, shaders, and effects Create fully featured apps, including Space shooter and a 2D adventure game, and develop AR/VR experiences and Game AI agents Book Description The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you've quickly got to grips with the fundamentals of Unity game development, you'll create a collection, a twin-stick shooter, and a 2D adventure game. You'll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio. What you will learn Learn the fundamentals of game development, including GameObjects, components, and scenes Develop a variety of games in C# and explore the brand new sprite shaping tool for Unity 3D and 2D games Handle player controls and input functionality for your Unity games Implement AI techniques such as pathfinding, finite state machines, and machine learning using Unity ML-Agents Create virtual and augmented reality games using UnityVR and AR Foundation Explore the cutting-edge features of Unity 2020 and how they can be used to improve your games Who this book is for If you are a game developer or programmer new to Unity and want to get up and running with the game engine in a hands-on way, this book is for you. Unity developers looking to work on practical projects to explore new features in Unity 2020 will find this book useful. A basic understanding of C# programming is required. Table of Contents Exploring the Fundamentals of Unity Creating a Collection Game Creating a Space Shooter Continuing the Space Shooter Game Creating a 2D Adventure Game Continuing the 2D Adventure Completing the 2D Adventure Creating Artificial Intelligence Continuing with Intelligent Enemies Evolving AI using ML-Agents Entering Virtual Reality Completing the VR Game Creating an Augmented Reality Game Using AR Foundation Completing the AR game with the Universal Render Pipeline

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