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Developing 2D Games with Unity: Independent Game Programming with C#

Tabii ki, herhangi bir oyuncu MP3 müziği çalar - muhtemelen dünyanın en yaygın müzik formatı. Bu nedenle, Developing 2D Games with Unity: Independent Game Programming with C# adlı kitabı Jared Halpern adlı müzik çalarınızdan kolayca dinleyebilirsiniz. Bu site, sitenin ürün yelpazesinin inanılmaz bir miktara sahip olduğu sesli kitapları almanızı ve dinlemenizi sağlar. Kitapları kolayca indirin, herhangi bir cihaza açın ve zorluk çekmeden dinleyin. Developing 2D Games with Unity: Independent Game Programming with C# yazarlığını Jared Halpern dinlemek istediğiniz cihazı düşünün, büyük olasılıkla yer imi oluşturma olasılığı yoktur, bu nedenle normal bir oynatıcı kullanarak sesli kitap dinlemek işe yaramaz veya sürekli olarak doğru ana gitmeniz gerekir. E-kitaplardaki oynatıcı genellikle basittir, sesli kitap çalabilirsiniz, ancak yer imi işlevselliği, bence, herhangi bir okuyucuda desteklenmemektedir! Bazı modeller Metin Okuma işlevini destekler. Ama neden, sitemizde ihtiyacınız olan formatı seçerseniz? Etiketler - MP3 kitabının sınırları içindeki etiketler, örneğin Developing 2D Games with Unity: Independent Game Programming with C# (başlangıçta ve / veya sonunda). Yazarlık, albüm, çıkış yılı, albüm kapağı ve kitabın metni ve Developing 2D Games with Unity: Independent Game Programming with C# eseri hakkında diğer bilgileri içerebilir. Etiketlerin sonraki sürümlerinde, ses kaydı hakkında başka veriler depolamak mümkündür. Etiketlerin çeşitli sürümleri vardır. Bir MP3 dosyası, bir başlık ve bir veri bloğundan oluşan birkaç MP3 parçasından (kare) oluşur.


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3 Ocak 2017 Kodlab Komisyon Forgotten Books 5 Ocak 2017 Kolektif ADDISON WESLEY Osman Gürkan 29 Kasım 2018 Önder Teker Inigo Creations Independently Published 1 Ocak 1980 4 Ocak 2017 Cengage Learning Documentation Team Pusula Yayıncılık; 1. baskı 1 Ocak 2018 PRENTICE HALL
indir okumak internet üzerinden
Yazar Jared Halpern
İsbn 10 1484237714
İsbn 13 978-1484237717
Yayın Evi Apress; 1st ed. basım
Dil İngilizce
tarafından gönderildi Developing 2D Games with Unity: Independent Game Programming with C# 29 Kasım 2018

Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game. While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, more feasible for small teams, and more likely to be completed. If you live and breathe games and want to create them then 2D games are a great place to start.  By focusing exclusively on 2D games and Unity’s ever-expanding 2D workflow, this book gives aspiring independent game developers the tools they need to thrive. Various real-world examples of independent games are used to teach fundamental concepts of developing 2D games in Unity, using the very latest tools in Unity’s updated 2D workflow.  New all-digital channels for distribution, such as Nintendo eShop, XBox Live Marketplace, the Playstation Store, the App Store, Google Play, itch.io, Steam, and GOG.com have made it easier than ever to discover, buy, and sell games. The golden age of independent gaming is upon us, and there has never been a better time to get creative, roll up your sleeves, and build that game you’ve always dreamed about. Developing 2D Games with Unity can show you the way. What You'll Learn Delve deeply into useful 2D topics, such as sprites, tile slicing, and the brand new Tilemap feature. Build a working 2D RPG-style game as you learn. Construct a flexible and extensible game architecture using Unity-specific tools like Scriptable Objects, Cinemachine, and Prefabs. Take advantage of the streamlined 2D workflow provided by the Unity environment.  Deploy games to desktop Who This Book Is For Hobbyists with some knowledge of programming, as well as seasoned programmers interested in learning to make games independent of a major studio.

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